After 17 tweets, Kojima Hideo compared game production to film shooting

The game the entrance the movie the death the grounding

youxiputao· 2017-09-07 18:34:01

9 month 5 days, "Twitter work" Kojima Hideo suddenly bursts of 17 about the game. In these 17 tweets, the island's game production process, the game will be compared with the movie. In his view, playing games is much more complicated than making movies, and more details are needed.

tweets, in explaining the complexity of the game process, seem to also relay the death line to the player, the reason why the production has not been completed for so long.

original collation:

", "playing games" and "making movies" are different. In game design, what I want is to design a porch for the player who wants to go down". This "porch" is meaningful for plot and game design. Does it exist to tell people a story, to make people experience the operation, to show the scene, or to add new ways of playing? There may be different answers. In the process of game development, details need to be fleshed out. What is the brightness of the light? What is the wall of "vestibule"? "Porch" how long? How high is the ceiling?

", can I open it? Who will pass this "entrance"? How does the player feel at this time of the game? How do you choose sound effects and music? Every day we are testing these details carefully and improving them until all the details are adequately expressed. At the same time, we are constantly changing the plot, gameplay, map layout, and constantly technical difficulties customer service.

" and, besides, we are thinking about some other details. For example, in the "entrance" to add a special corner, consider whether you can join NPC, how to improve the rhythm of the play, so that the role of more color, whether the "ceiling" show in the animation. Almost every day, we modify the game around these points. An action game can never be completed after the blueprint appears and is assembled through the assembly line.

" if the decision and supervision is delayed, then the output efficiency will decline, which will lead to being redone. In order to avoid these pitfalls, developers have to check the details of the game every day during the game development phase. If everything is outsourced, the pieces may not be spelled together later. That's why checking the details every day is so important.

" for the single "porch" sense of play, ideas, vision, manipulation, story, maps, sound, direction, all these factors are very important for the whole game. Scripts and ideas change every day. These are the process of playing games, and not simple conception -> screenwriter -> game design -> sample -> shoot -> post production; this is a movie style process.

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