The Jedi "survival": the historical process of infamy

ZA.

youxishiguangVGTIME· 2017-12-07 10:47:39

when the "Jedi survival" in this year's TGA game of the year selected winners, various comments on opposition pour in a large quantity. After read it again, I found the game with many it doesn't belong infamy. So I wrote this text before the arrival of the TGA award ceremony, and wanted to talk to people about art, talk about this game, and talk about ourselves.

, what is the art of "

art": the reality is reflected by image, but it has more typical social ideology than reality. - the "modern Chinese Dictionary"

"if we will survive the Jedi" negative evaluation, then the optimization is poor, poor, multi network plug-in is the highest frequency of the words, if more specific to our website, there is a saying that the proportion will be raised up: an unfinished no, the connotation of the online games don't deserve to be included ninth art.

, regardless of whether the game has been recognized as an art, we first need to know what art is and what the eight arts before game are like. According to the first interpretation of art in the modern Chinese Dictionary (the beginning of this paragraph), in recent years, several masterpieces, such as witch 3, Grand Theft Auto 5, and last survivor, conform to this definition. But we in art cognition not only after all such an explanation, I believe that art is the common point between, so let's enumerate eight Art: painting, sculpture,

architecture, music, literature, dance, drama, film.

" no matter from which point of view, "Wizards 3" are in line with the people's "ninth art" standard

between them has a strong commonality in after the initial stage of development into a simple and elegant and profound by appreciation, and gradually in the following years evolved into a popular, popular and widely accepted form of "from the masses, to the masses to". You can say that the spread of literature is not literature, but pop music must be music.

we can take the game in such a development framework, then from the text to the 8 bit era game can be regarded as the early stages of the game "art", they are far from the game is not so complicated, the game the way now to reflect the social reality. After this, a single game way towards the design of complex and profound story in the direction of development, we may not know whether this process reached its peak of development (of course, we never wanted it to reach the top, but the simple design process), the popular game is started early.

's PC online games, hand tours, page tours and independent games are all products of this trend. They represent popular music, best-selling novels, hip-hop or popcorn movies in this field. If we talk about the value of art, the cultural products of these levels must be inferior to those of famous works, but there is no doubt that they help the art of their own to be known and understood by the public.

according to this logic, we have no reason to kick the game like "Jedi survival" out of ninth art.

rational

in fact, "the birth of the Jedi survival" of such games are popular and gradually rational results, when the single game development so far, you have been very difficult to easily enter a 3A masterpiece, the system could complicate learning is the cost of the upgrade, you get a how to play games in the end the required time and energy are improved.

for us, the ultimate purpose of all games is to find pleasure, so a more relaxed and simple way to win favor is reasonable. Like most people prefer to hear a song of 3 minute pop songs on TV, not a one hour of the orchestra, and the rich always.

so when we look at the Jedi "survival", will find that it is not set barriers for new game player in what the rules of the game, you don't have a few clear mechanism of the game board is how to operate it, the operation is convenient, and the game time is not long, to 30 minutes solve a bureau.

of these elements makes it have an excellent entertainment game required quality, moreover system design itself is also very clever: more than 90 game player landed on an island, picking up equipment, and decide the final winner in a shrinking area. Because the whole process is full of randomness, including landing location, acquired items, and location to go, it can provide you with no repetition of game experience on a map. Although it may be less competitive and balanced, I'm sure it can play a lot more than Team Deathmatch.

almost completely random access equipment is a major feature of some

interest and aesthetic is the "Jedi for It differs from man to man., but survival", about 20000000 game player and contains a lot of people in the industry

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