Pay list has been occupied for two weeks, "underground castle 2" in the end is a kind of game?
youxiputao· 2016-09-05 12:46:10
after a lapse of two years, "the underground castle: alchemical magic journey" (hereinafter referred to as the "underground castle 1") sequel "underground castle 2: dark awakening" (hereinafter referred to as the "underground castle 2") in August 18th on App Store. Two days time, this game will rush to the top of the position, and has been maintained until now. And driven by the new, the underground castle 1 download rankings also quickly upgrade, the highest paid to download the top ten.
sequel on the line, "underground castle 1" rushed up to the 9
App paid download although Store pay list is already is recognized by playing bad list, but a product can last for two weeks in the pay list, while driving two years ago before, is relatively rare.
compared to the first, "underground castle 2" in basic gameplay rules can be said without any change, so many people feel that the development team is with good performance before there had been a wave of cold fried rice. But together, especially after adding a more figurative art performance of the exclusion of the basic rules of the game to maintain the "underground" in the castle exploration, 1 operating elements, "2" in the form of underground castle line, the traditional card and RPG card part of the fusion to the game player is strong enough immersion.
" underground castle 2: dark awakening "pay per download ranking" border: none;
on the basic architecture and the rules of the game play in terms of" underground castle 2 "and before the basic not too big change: Business Park output resource, the recruitment of adventurers to form an exploration team of field exploration, supplies and equipment for the manor expedition.
but in the play rules on "underground castle 2" through more figurative art performance of the map, manor, monster game content do show a more intuitive, it is a certain degree of basic rules before lay was simplified, more easy to use, some game atmosphere is more strong.
such as the "underground castle 1" in the map is very simple, is looking at a big map background with the grid drawing, 00 have some need to explore the vertical distribution map, and all kinds of trigger events and encounter etc..
and to the "underground castle 2", the expedition in the map is turned into a torch, at the same time to disperse the "fog of war" can see more images of the map, the map will have different additional buildings of different terrain, compared with "underground castle 2" has more sense of substitution only from the map, although the same is composed of numerous small cells, the game experience is closer to the "adventure" itself.
adventure map contrast (left" underground castle 1 "," 2 "right for the underground castle, the same below)
in the" underground castle 1 "only with a ferocious the face of the enemy, in the" underground castle 2 "finally had a chance to shine as the body. The game every enemy design different images (although the overall type is still relatively small, brush to brush and then a few attacks), also have different performance. The player's adventure is also based on a different career with a different look, and no longer like the "underground castle 1" as it is just a simple alternative to a few characters.
"> the enemy in contrast to figurative art performance to some extent reduce the threshold of the game, if the game with rules," underground castle 2 "in resources treatment also made a lot of optimization design, to further reduce the difficulty of the game started. Based on the "business manor output resource" place play, "underground castle 1" in resources including gold, wheat, bread, leather, cloth, silk, stone, wood, iron, steel, steel, crystal, Fu Wen, dark magic powder, the gospel, spirit of wood and so on, in which most of the need to pass place (arrange craftsman) to continue to produce, in view of the different effects of different resources, only this one is particularly complex.
"underground castle 2" will be integrated into the food resources, wood, iron, crystal and Mithril 5, output is still mainly rely on the place. But more work is, "the underground castle 2" cut down a lot of complex resources to obtain the path, will be part of the resources to carry out the functional integration.
as "a special resource" underground castle 1 "in the gospel", for the game player to the field of the map to find the graveyard resurrection risk death, and to the "underground castle 2", a cemetery cemetery is integrated into the sanctuary, the gospel resources also exist, the resurrection of dead adventurers upgrade, adventurers are dependent on the acquisition by killing "soul".
if you like, or "2" as the underground castle pure to place based games, resource optimization may not be a good practice. But the combination of online games in the form of adjustment, the game handles adventure, part of design combines the traditional card /RPG, downplayed the "place" of the elements, let the game looks more like a puzzle exploration RPG. The forming line and the placing line are connected with each other, but to a certain extent, they are independent of each other.
others adventurers home
in the" underground castle 1 ", enhance the adventurer's strength, depends entirely on the placement of resources output: access to resources - making jobs needed props - for a particular occupation, the numerical strength of each occupation in the transfer has been fixed, not through other ways to grow. In this case, the player to complete more content to explore, it is more dependent on the resources placed on the output, such as the need to expand the backpack space by consuming resources to carry more action needed food. />
associated with it, the pub can be upgraded through the use of resources, can improve the quality of recruiting Adventure (grape Jun experience, level of high-quality pub adventurers appear likely to increase very little and the level cap).
; "the design resembles the traditional card Mobile Games in card, some time to draw a chance for free, paid access to resources the opportunity to draw cards extra. For enhancing the ability of a single numerical adventure role, "underground castle 2" is like the traditional design of RPG type, the branch transfer system, but the system of duty and card Mobile Games in the rising star is very similar to that of adventurers after each turn, the star will be a corresponding increase.
and the growth mode correspondingly, adventurers recruitment, transfer upgrades to strengthen the resources needed, not from the placement of output resources, but by killing the exploration of gold and soul, to get through and unable to pay.
" adventurers after transfer a rising star
only from the numerical growth perspective, this part of the design and placement of play independent numerical strength place the resources to bring output and manor business space to grow up and give adventurers bring direct bonus. But late in the game, the adventurers transfer special props required, and powerful equipment later need, need through the operation of the manor, create the workshop in order to enhance the level, and have a certain relationship.
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